My game freezes on Lumia 620 and if I "break all" in visual studio while debugging (Release|ARM mode). I only get >> UnityPlayer.dll!AtomicList::Load(int &) Unknown
UnityPlayer.dll!JobQueue::WaitForJobGroup(struct JobGroupID,bool) Unknown
UnityPlayer.dll!CompleteFenceInternal(struct JobFence &) Unknown
UnityPlayer.dll!UI::UIGeometryJob() Unknown
UnityPlayer.dll!JobQueue::Exec(struct JobInfo *,int,int) Unknown
UnityPlayer.dll!JobQueue::ResolveDependency(class JobGroup *) Unknown
UnityPlayer.dll!JobQueue::Exec(struct JobInfo *,int,int) Unknown
UnityPlayer.dll!JobQueue::ResolveDependency(class JobGroup *) Unknown
UnityPlayer.dll!JobQueue::Exec(struct JobInfo *,int,int) Unknown
UnityPlayer.dll!JobQueue::WaitForJobGroup(struct JobGroupID,bool) Unknown
UnityPlayer.dll!CompleteFenceInternal(struct JobFence &) Unknown
UnityPlayer.dll!GeometryJobTasks::PutGeometryJobFence(class GfxDevice &,unsigned int) Unknown
UnityPlayer.dll!GfxDeviceWorker::RunCommand(class ThreadedStreamBuffer &) Unknown
UnityPlayer.dll!GfxDeviceWorker::Run(void) Unknown
UnityPlayer.dll!GfxDeviceWorker::RunGfxDeviceWorker(void *) Unknown
UnityPlayer.dll!Thread::RunThreadWrapper(void *) Unknown
UnityPlayer.dll!(void)() Unknown
UnityPlayer.dll!Windows::System::Threading::WorkItemHandler::[Windows::System::Threading::WorkItemHandler::__abi_IDelegate]::__abi_Windows_System_Threading_WorkItemHandler___abi_IDelegate____abi_Invoke(struct Windows::Foundation::IAsyncAction ^) Unknown
threadpoolwinrt.dll!6fba5c58() Unknown
threadpoolwinrt.dll!6fba5cc6() Unknown
ntdll.dll!776754ba() Unknown
I get not crash logs since the game doesn't crash, it just hangs.
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