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rigidBody collision with wall stops vertical movement.

I am using the code below to move a group of GameObjects. The script is on an empty GameObject which also has a RigidBody component. One of the child GameObjects has a BoxCollider component. **The...

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Finding flat, horizontal regions for reliable object placement?

Hello everyone. I am building a plugin for adding decorations (in form of smaller objects) to an already setup scene. I want these objects to be procedurally placed on surfaces that are big enough for...

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3D heatmap visualization on geometry

Hi all, I'm trying to keep track of what the main camera has been pointing at using raycasts. I want a visualization similar to that of a heatmap but in 3D: cold colors signify that the camera has only...

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Change fragment output color depending on pixel overlaps.

I'm trying to code a fragment shader that outputs color in the range of cold (dark blue) to hot (white, reds, yellows) depending on how many times the current fragment has been rendered to by the same...

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How efficient is the Unity Projector implementation?

I am trying to make a valid comparison of texture projection in general versus another technique I am working on. To make this comparison I was considering implementing my own texture projection...

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How do I create an Image of certain size in the middle of the screen with...

An illustration of what I need: ![MarginedImage][1] I want an image that is the same physical size on all devices in the middle of the canvas (marked "Fixed-size image" in the illustration), with...

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Lumia 620 freeze in UnityPlayer.dll AtomicList::Load(int &)

My game freezes on Lumia 620 and if I "break all" in visual studio while debugging (Release|ARM mode). I only get >> UnityPlayer.dll!AtomicList::Load(int &) Unknown...

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0x80000003 error on Lumia 620

Unity 5.3.4p6: I am getting this odd error on Lumia 620 that when I drag the dump file into Visual Studio gives me this stacktrace on a 0x80000003 exception:> UnityPlayer.dll!JobQueue::Cleanup(void)...

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How do I use two different versions of a .dll in one project

I have two .dll dependencies in my project. One of them is used by another plugin I use, the other is the newest version which I intent to use more generally in my project. These obviously cause...

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rigidBody collision with wall stops vertical movement.

I am using the code below to move a group of GameObjects. The script is on an empty GameObject which also has a RigidBody component. One of the child GameObjects has a BoxCollider component. **The...

View Article

Finding flat, horizontal regions for reliable object placement?

Hello everyone. I am building a plugin for adding decorations (in form of smaller objects) to an already setup scene. I want these objects to be procedurally placed on surfaces that are big enough for...

View Article

3D heatmap visualization on geometry

Hi all, I'm trying to keep track of what the main camera has been pointing at using raycasts. I want a visualization similar to that of a heatmap but in 3D: cold colors signify that the camera has only...

View Article

Change fragment output color depending on pixel overlaps.

I'm trying to code a fragment shader that outputs color in the range of cold (dark blue) to hot (white, reds, yellows) depending on how many times the current fragment has been rendered to by the same...

View Article


How efficient is the Unity Projector implementation?

I am trying to make a valid comparison of texture projection in general versus another technique I am working on. To make this comparison I was considering implementing my own texture projection...

View Article

How do I create an Image of certain size in the middle of the screen with...

An illustration of what I need: ![MarginedImage][1] I want an image that is the same physical size on all devices in the middle of the canvas (marked "Fixed-size image" in the illustration), with...

View Article


Lumia 620 freeze in UnityPlayer.dll AtomicList::Load(int &)

My game freezes on Lumia 620 and if I "break all" in visual studio while debugging (Release|ARM mode). I only get>> UnityPlayer.dll!AtomicList::Load(int &) Unknown...

View Article

0x80000003 error on Lumia 620

Unity 5.3.4p6: I am getting this odd error on Lumia 620 that when I drag the dump file into Visual Studio gives me this stacktrace on a 0x80000003 exception:> UnityPlayer.dll!JobQueue::Cleanup(void)...

View Article


How do I use two different versions of a .dll in one project

I have two .dll dependencies in my project. One of them is used by another plugin I use, the other is the newest version which I intent to use more generally in my project. These obviously cause...

View Article

rigidBody collision with wall stops vertical movement.

I am using the code below to move a group of GameObjects. The script is on an empty GameObject which also has a RigidBody component. One of the child GameObjects has a BoxCollider component. **The...

View Article

Finding flat, horizontal regions for reliable object placement?

Hello everyone. I am building a plugin for adding decorations (in form of smaller objects) to an already setup scene. I want these objects to be procedurally placed on surfaces that are big enough for...

View Article
Browsing all 27 articles
Browse latest View live




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