Unity 5.3.4p6: I am getting this odd error on Lumia 620 that when I drag the dump file into Visual Studio gives me this stacktrace on a 0x80000003 exception:> UnityPlayer.dll!JobQueue::Cleanup(void)
UnityPlayer.dll!JobQueue::WaitForJobGroup(struct JobGroupID,bool)
UnityPlayer.dll!CompleteFenceInternal(struct JobFence &)
UnityPlayer.dll!SyncFence(struct JobFence &)
UnityPlayer.dll!GeometryJobTasks::PutGeometryJobFence(class GfxDevice &,unsigned int)
UnityPlayer.dll!GfxDeviceWorker::RunCommand(class ThreadedStreamBuffer &)
UnityPlayer.dll!GfxDeviceWorker::Run(void)
UnityPlayer.dll!GfxDeviceWorker::RunGfxDeviceWorker(void *)
UnityPlayer.dll!Thread::RunThreadWrapper(void *)
UnityPlayer.dll!(void)()
UnityPlayer.dll!Platform::Details::__abi_FunctorCapture,void,struct Windows::Foundation::IAsyncAction ^>::Invoke(struct Windows::Foundation::IAsyncAction ^)
UnityPlayer.dll!Windows::System::Threading::WorkItemHandler::Invoke(struct Windows::Foundation::IAsyncAction ^)
UnityPlayer.dll!Windows::System::Threading::WorkItemHandler::[Windows::System::Threading::WorkItemHandler::__abi_IDelegate]::__abi_Windows_System_Threading_WorkItemHandler___abi_IDelegate____abi_Invoke(struct Windows::Foundation::IAsyncAction ^) Unknown
threadpoolwinrt.dll!6fba5c58()
threadpoolwinrt.dll!6fba5cc6()
ntdll.dll!RtlUserThreadStart()
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